![]() ![]() In addition, teammates have the ability to transfer item pick-ups to each other. Racers who have just crashed can also quickly get back in the action if a team member happens to buzz by and catch them in a so-called skimboost. The car of whichever team member is nearest the front will automatically lay down a slingshot trail on the track behind it that other team members can then drive on to charge up a speedy slingshot boost towards the front of the pack. There are a few ways the game allows you to help take your team to greatness. ![]() Only the highest total score earns your team a victory so it isn't enough for you to come in first, you need to help your teammates place high as well. The way it works is such: every place earns points, with the most going to first, and the least going to last. It allows you to race as part of a trio, all competing together for a combined win. The new Team mode is an entertainingly welcome surprise. For the most part though, the graphics leave little to complain about. It's more finely-tuned than the second game but there are a couple of minor visual issues that pop up every now and again, such as teammate names periodically flickering during a race. Team Sonic Racing mostly splits the difference. The second game, though serviceable, did look perhaps a little bit rougher. The first game actually looked quite decent. Though the Sonic Racing games haven't ever really been known for pushing video hardware to the limit, they've never looked objectively bad. ![]() Lastly, even though Team Sonic Racing's main hook is the brand new (and surprisingly fun) Team mode, the "Standard" solo racing mode that you already know and love is still present and accounted for here as well. Secondly, all of the previous Sonic characters (sporting mostly similar-looking rides) return from those games, as do several of their tracks. For starters, Sega once again (smartly) tapped Sumo Digital for development duties, and the resulting racing is still just as rock-solid as it ever was. The Goodĭespite featuring a new team-based mechanic, and zero non-Sonic-the-Hedgehog-related Sega all-stars, Team Sonic Racing is still very much a Sonic & Sega All-Stars Racing sequel. Series fans should recognize returning track, Roulette Road. Which brings us, now, to the third entry in the series. It just seemed to lack the same level of care and attention to detail as the original. It had exciting things to offer, sure (new fan favorite all-stars, amazing new stages, a cool transformation mechanic), but the graphics were lacking a bit by comparison and the gameplay was plagued by some pretty awful rubber-banding that unfortunately couldn't be turned off (unlike in the first game). Sumo Digital's 2012 follow-up, Sonic & All-Stars Racing Transformed, was also a thoroughly enjoyable affair, but it came nowhere close to reaching the lofty heights of greatness as the criminally-underrated original. Some may disagree with that statement, but I will happily and convincingly tell them why they are wrong. For my money, it beats all others - I'm not just talking about copycat cart racers, the Mario Kart games as well. So good, in fact, that I actually consider it to be one of my favorite games of all time. It should come as no surprise, then, that when Sumo Digital's 2010 masterpiece, Sonic & SEGA All-Stars Racing, came out, I consumed it with a ravenous hunger and it was good. Granted, as time went on, I came to eventually love Nintendo, Sony, and Microsoft as well, but deep down, my heart still beats for Sega. As you might expect, this led to me quickly becoming a pretty avid Sega enthusiast, as I still am today. ![]() While my friends were all playing their Nintendos and Super Nintendos, I was cutting my proverbial gaming teeth with the Master System and Genesis. There's something you should probably know about me before we dive into this review. ![]()
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